Making your first game in Godot

From Shiba Wiki
Revision as of 22:39, 16 September 2025 by Shiba (talk | contribs) (Created page with "= Making Your First Game in Shiba = Wow. This is probably the hardest part of Shiba: '''making the game itself'''. (But of course, also the most rewarding and significant part!) == Where to Begin == The first decision to make is simple but important: '''Would you like to make a 2D game or a 3D game?''' Both are totally valid options for Shiba. The choice comes down to your interests, comfort level, and what kind of story or experience you’d like players to have...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Making Your First Game in Shiba

Wow. This is probably the hardest part of Shiba: making the game itself. (But of course, also the most rewarding and significant part!)

Where to Begin

The first decision to make is simple but important: Would you like to make a 2D game or a 3D game?

Both are totally valid options for Shiba. The choice comes down to your interests, comfort level, and what kind of story or experience you’d like players to have.

2D Games

  • Easier to get started with, especially if you’re new to game development.
  • Tons of tutorials exist for 2D games in Godot — think platformers, puzzle games, rhythm games, or top-down RPGs.
  • Great for focusing on mechanics, art, and gameplay without worrying about the complexity of 3D.

If you’re new, making a small 2D project is often the best path. You’ll be surprised how much fun and creativity can fit into a simple concept!

3D Games

If you’re interested in making a 3D game, don’t be afraid to jump in:

  • Open up Godot and start playing around.
  • Use online tutorials (YouTube is a great resource) — look for ones that fit your specific game niche.
  • Once you’ve got the basics working, branch off and make the game truly your own.

3D gives you more freedom in visuals and gameplay, but it also comes with more complexity in design, art, and performance.

Inspiration from the Arcade

Remember, Shiba ends with the creation of a real-life Shiba Arcade in Tokyo. That means you’re not just making a digital game — you’re building something that will be played in an arcade setting alongside the creations of other Hack Clubbers!

  • Think about what kind of game would be fun to walk up to in an arcade.
  • Quick-to-learn controls, but with depth that makes players want to try again and again.
  • Bright visuals, satisfying feedback, and something that feels great in short bursts.
  • Look at classic arcade games (Pac-Man, Dance Dance Revolution, Street Fighter, Galaga) — many are simple at the core, but endlessly replayable.

General Tips

  • Start small. A basic prototype that works is far more valuable than a giant unfinished project.
  • Iterate. Shiba is about improving your game step by step — each playtest will help you grow.
  • Use the community. Don’t be afraid to ask for feedback, share your progress, or borrow inspiration from others.
  • Have fun. This is your chance to experiment, learn, and make something you’re proud of.