Connecting Hack Club Slack x Hackatime
Godot & Hackatime Setup
Here's a video guide of how to setup Hackatime in Godot.
Steps
- Log in to Hackatime
- Set up Hackatime
- Download Godot
- Create a new Godot project
- Install Godot Super WakaTime
- Enable Godot Super WakaTime
1: Log in to Hackatime
Sign in with your Hack Club Slack account. If you haven't created one yet, head to shiba.hackclub.com and enter your email address to get a link to the Slack.
2: Set up Hackatime
Follow the instructions on the site, then copy the command into whatever terminal program you use. The command will be different on Windows — make sure to pick the right one.
This will:
- Set some environment variables
- Tell Hackatime where to “phone home” when you’re working
3: Download Godot
Download the Godot binary.
- Make sure you get the regular version and not the .NET version (web exports for Shiba are not supported with .NET).
- If you are on Linux and know what you are doing, check your distro’s package manager for any special builds.
4: Create a new Godot project
When setting up your project:
- If you would like to run your game in the browser, choose the Compatible renderer.
5: Install Godot Super WakaTime
- If prompted, click Go Online to search.
- If you cannot find it, make sure you already created a project and are not searching from the project library page.
- Ignore the warnings.
6: Enable Godot Super WakaTime
You need to install Godot Super WakaTime for every project (this is a Godot limitation).
After you are finished:
- Check hackatime.hackclub.com after a little while to ensure you are logging progress.
- You can also try WakaTime plugins to log time spent editing your project in other programs.